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Author |
Thread Statistics | Show CCP posts - 11 post(s) |
Nevyn Auscent
Broke Sauce
1674
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Posted - 2014.11.10 23:54:36 -
[1] - Quote
CCP Rise wrote:Alright, we're talking about it here and think there's probably no good reason not to raise the HP some. Where do you guys think it needs to be to make say, three t2 fit BS, inefficient to gank?
And you're right about afk travel vs active travel, switching to agility to support align time sounds good to me. The problem is T2 fitted BS are the very cheapest BS's. If you are flying a BS, T2 fitting is barely more expensive than T1, either way nearly all your cost is in the base hull, and possibly T2 rigs if you have those. BS with some faction fitting are the standard for BS anywhere outside a Null Sec doctrine fleet. And given even certain null groups have Navy BS fleets you are putting your price point for planning vastly too low, because you aren't addressing the actual reality currently in game.
I'm not wanting to say 'this ship shouldn't be gankable profitably'. But if you want to run the numbers you need to look at a realistic ship that actually would be moved around in highsec, and thats a Navy BS with limited faction fittings (Probably on the damage mods). That's pretty much the minimum anyone who is using BS's regularly in high sec to make money with uses. While Marauders and Pirate BS are also highly common as well. So you need to base your gank calculations off this actual reality rather than the T1 BS with only T2 fittings that is almost never seen after week 1 of running whatever it is you are. Obviously if you are fitting a whole bunch of A/X type deadspace or officer you are going to become a juicy target. |
Nevyn Auscent
Broke Sauce
1676
|
Posted - 2014.11.11 20:48:26 -
[2] - Quote
Question for gankers. How much do your Gank Talos's cost? And how much damage do they do in 30 seconds. Because if the Bowhead is carrying Pirate BS/Marauders like it will be if used for it's intended High sec purpose, thats 2-3 billion in pure hull value sitting in it. Plus possibly some more in some logi cruisers. Say if it's an Incursion runner moving their hulls from one focus to another, they will have a DPS, a Sniper, at least 2 logi, and possibly a second DPS or Sniper as well. All of which will be T2 rigged.
So 2 Bil+ is the minimum realistic value to expect the Bowhead to move. This T2 Fitted T1 BS stuff is absolute rubbish as far as it's use in highsec goes.
So I'm curious to see how you cost/loss maths actually work out against the Bowhead when you use a realistic hull value for it's contents, even if we assume they stripped the modules and moved those in a blockade runner. |
Nevyn Auscent
Broke Sauce
1676
|
Posted - 2014.11.11 21:09:51 -
[3] - Quote
baltec1 wrote:
CCP dont tank these things according to the highest possible isk value junk you can stuff in it.
450k ehp is more than enough tank for this whale, you people already transport more expensive cargo in ships with much less tank.
I'm not talking the highest possible Isk value however. I'm assuming they actually stripped the modules. If they fail to strip the modules or transport the modules in the Bowheads own hold then they would actually be hauling 10-20 Billion in Isk to haul all of their Incursion ships around in most cases. And sure, I don't expect CCP to tank it according to that. I'm talking about the base hull value for the use that CCP is claiming they built the ship for, vs the cost of the gank required to reliably succeed at said gank. Assuming that 20 Talos are actually needed which which I'm not convinced on off the numbers I know..... then it feels like it about balances out if that 115 Mil value the killboards give is actually correct in game. I don't assume kill boards are correct as a given, I much prefer actual figures from in game. Since then it's about 2 billion to gank one of these in a 'standard' way, vs a 2-3 Billion in base hull value that is likely to drop. So someone smart who tanks it out and strips modules isn't going to be at terrible risk, though you can't see if modules are stripped at present I know. And someone who organises enough people (or isboxes 55 accounts which sadly removes most of the effort involved but hey, different debate) to do it with cheaper Catalysts has in theory done a lot more. And Catalysts have much shorter range making it harder to get them all applying perfectly at the same time.
Also, like always, drop the 'you people'. It weakens your argument when you resort to such emotive tricks as making it 'us and them'. Stick with the logical arguments based on figures and what CCP have said was their intent. Works much better on actually reaching middle ground instead of alienating people. |
Nevyn Auscent
Broke Sauce
1677
|
Posted - 2014.11.11 21:35:50 -
[4] - Quote
baltec1 wrote:
Mods dont showup on scans so the ships can fit whatever they like. Even three rattlesnakes will fall well under the profit line to gank one of these things.
Unless they are bling fit in which case they won't fall under even a Talos gank margin. Or unless you use Catalysts in which case even the base hulls are right on the edge (assuming normal drop rates) and any kind of fittings left on the ships are your profit. And choosing the cheapest by a significant margin Pirate BS does not a point make, other than that you are trying to manipulate the argument by cherry picking your statistics.
Though sure, items inside a container don't show up on scan. Something I imagine is as much a UI limitation as it is a technical limitation on scans. But that doesn't make those items stop existing, just makes them a bit of a guess work as to if they will be there or not. Same as blockade runners don't show their hold, but it doesn't make them valueless to gank. |
Nevyn Auscent
Broke Sauce
1677
|
Posted - 2014.11.11 21:52:25 -
[5] - Quote
baltec1 wrote: A trio of nightmares is also below the profit margin.
I'll also point out your profit margin is assuming they are actually pretty near max tanking it rather than fitting it for agility & warp speed. Which you will get plenty of people who will do that instead I'm sure. At which point suddenly a lot of that stuff is profitable. So.... the current EHP levels seem reasonable given the purpose CCP have claimed they intended for it. If a gank is automatically profitable vs bare hulls only (with rigs) in the SMA that match that intended purpose and no cargo at all in the bowhead, then the ship is useless for it's claimed purpose.
Obviously it will be great for null to jump bridge dozens of pre fitted HAC's or BS or whatever around as well, and equally obviously null doesn't really care about the EHP because if it ever sees combat something has gone critically wrong anyway.
Promiscuous Female wrote: strip mods, haul via 700k EHP JF, blockade runner, or public courier it is like you are not thinking at all
Almost like you can't haul several rigged BS & a few Logi in a JF at once, or even in a Freighter at once. Sure you can package them if you are continually destroying rigs, but.... yea nah. |
Nevyn Auscent
Broke Sauce
1677
|
Posted - 2014.11.11 22:36:32 -
[6] - Quote
Promiscuous Female wrote: you don't strip the rigs, smart guy, you strip the modules only and ship them separately via higher-security methods or ones that allow you to diversify the risk via collateral
then you move the hulls (which are completely unfit aside from the rigs!) to the next incursion or w/e and refit on site
this works because mods are much smaller than ships
So please explain to me how a 468k m^3 Battleship fits into a max tanked Jump Freighter like you claimed. Or how it fits into a Deep Space transport. To move the hulls like you claimed requires packaging which requires destroying rigs.
The maths I was doing on gank profitability were based entirely on bare hulls already and assuming modules had been stripped.
And sure baltec. We are talking some of the more expensive hulls for the space they take. But that is the purpose CCP have said they want this ship to have. People who move around high sec chasing the isk who need to move fitted BS are mainly incursion runners with the odd mission runner who for some reason doesn't do SOE but migrates (Though there is the possibility that at some point in the future SOE could drop also in which case more mission runners will move but separate maths & argument). So the purpose they are being made for involves moving around said expensive hulls. Trying to pretend that there is a large demand in high sec for the ability to move pre fitted T1 BS hulls around..... yea, just not seeing the demand. |
Nevyn Auscent
Broke Sauce
1677
|
Posted - 2014.11.11 22:53:24 -
[7] - Quote
Except nowhere was I talking about the mods ever in my arguments other than the one time I noted that if someone didn't unfit them then sure they would be profitable to gank. It's 2-3 Billion in pure hull + rigs. Meaning if the Bowhead EHP was set to such a level that you know it will only take 1 Bil to gank them in a sensible way, the Bowhead is an auto gank button pretty much and none of the people that CCP intended it for will use it.
Obviously the current EHP you can gank under 1 Bil if you organise a crazy number of Catalysts. But ganking with ABC's requires similar cost to the value of the bare hull drops. Meaning anyone ganking with ABC's is gambling on you being lazy on removing fittings because they can't be scanned, or you didn't fit max tank on your Bowhead, or they just plain don't like you so aren't ganking for profit anyway.
But since CCP have been clear in their reasoning behind the creation of it, the EHP does need to fit that reasoning. |
Nevyn Auscent
Broke Sauce
1677
|
Posted - 2014.11.11 23:00:03 -
[8] - Quote
Promiscuous Female wrote: ccp has no obligation to ensure that you can move a very expensive hull safely
have you tried using a cheaper hull
Train reading comprehension to 1. It's not an 'obligation'. CCP have outright said in this very thread that this ship is intended to meet the needs of people like Incursion runners to move multiple BS/Logi around chasing incursions. If the ship is not able to move those hulls that are used for that task without being profitable to gank then CCP have outright failed in their intent.
Regardless of profitable, it still won't be 'safe'. There will still be plenty of ganks. Since a lot of ganks don't happen for profit. |
Nevyn Auscent
Broke Sauce
1677
|
Posted - 2014.11.11 23:09:10 -
[9] - Quote
Promiscuous Female wrote: no, you're mistaking their intention completely
their intention is to allow people to move multiple hulls around using one ship, it isn't to compensate for the incursion community's disgusting habits of bolting every single expensive module to a ship
the incursion community was used as an example because they are probably the most in need of being able to shuttle multiple ships around, but it was expressly couched with fitting restraint in mind (as in, the T2 fit, T1 battleships used as an example)
that you and yours feel they NEED to use expensive modules on a ship, and in turn have the ability to move them safely, is not something ccp has to compensate for
Quit misquoting me. This is NOTHING to do with the modules. I am already assuming the modules have been removed from the ship and are being taken separately. Because, you know, that's already what the incursion communities do.
This is about moving bare rigged hulls without being profitable to gank automatically. |
Nevyn Auscent
Broke Sauce
1677
|
Posted - 2014.11.11 23:17:08 -
[10] - Quote
Promiscuous Female wrote: the same principle still applies use less expensive hulls
Live in less expensive space. Don't use Capitals. Blah blah, you want to try and tell people to use bad tools for the job, don't constantly defend your 'need' to have expensive things and be able to run SRP's in return.
The same principle does not apply, you use the correct tool for the job.
We are also assuming the person is actually max tanking the Bowhead here. Not fitting it for agility & warp speed in which case it would be profitable to gank while carrying more expensive hulls. Good RNG says even at MAX tank it can still be profitable to gank carrying marauders, certainly profitable to gank carrying rigged T3's, and probably profitable to gank if filled with a bunch of smaller T2 ships also.
So, the EHP bump that CCP gave it was needed to fufill it's intended role, It was not over the top, and it's EHP was not sufficient before because CCP were basing it on pretty much the cheapest possible option you could be using the Bowhead for, not a realistic situation. Does it need even further EHP? Not that I can see either. |
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Nevyn Auscent
Broke Sauce
1677
|
Posted - 2014.11.11 23:34:57 -
[11] - Quote
Promiscuous Female wrote: lmao at pirate faction battleships being "realistic"
Because that is the realistic meta you are dealing with when it comes to the people CCP said they intended this ship to serve. There are PVP groups in low/null that use Pirate BS on a small scale. Your own alliance uses Navy BS on a massive scale. Basing something off the cheapest possible use of it is certainly not realistic, and that's what CCP were doing to start with. |
Nevyn Auscent
Broke Sauce
1679
|
Posted - 2014.11.12 00:20:38 -
[12] - Quote
Promiscuous Female wrote: ah yes the competitive atmosphere where no one uses suicide ganking, wardecs, or espionage to hamper the opfor
painting a hilariously narrow view of how you prefer to operate and then trying to pass it off as the ironclad reality of the situation is pretty funny
fact of the matter is that even if what you say is true, somehow, ccp is STILL not beholden to custom-tailor the ship towards your myopic needs because trying to balance the EHP of the ship against your gawdy nonsense is just as insane as you claim my views to be
Uh, except they actually did. And the surviving incursion communities are those communities that have learnt to survive in that environment and overcome things like that.
This also once again is not a 'myopic vision'. This is CCP's vision statement that this ship will serve the needs of people like incursion runners to move their ships around high sec as required, and that any incidental value null gets out of it is simply a bonus for null.
You however (and I mean you personally) are campaigning to utterly destroy any use high sec could have for it while still keeping it perfectly intact for null use. |
Nevyn Auscent
Broke Sauce
1679
|
Posted - 2014.11.12 00:24:58 -
[13] - Quote
Promiscuous Female wrote: if that is the case then you oughta be able to use your brain meats to cobble together a solution inside the existing parameters
here is another one I came up with just off the cuff
maintain multiple sets of autism chariots on either side of niarja and uedama
Also quit with the insults, it's not funny, it's not cool, it's downright offensive. |
Nevyn Auscent
Broke Sauce
1679
|
Posted - 2014.11.12 00:31:59 -
[14] - Quote
Right, given that level of delusional posting, thanks for the Hide post function CCP, first person I've ever made use of it on. I don't mind Goon posters who will actually provide numbers and acknowledge reasonable counter arguments, I do mind utterly delusional posters who do nothing but mock, deride and belittle reasonable arguments while presenting none of their own. |
Nevyn Auscent
Broke Sauce
1693
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Posted - 2014.11.14 04:37:10 -
[15] - Quote
Veers Belvar wrote:The reality is that the only group in highsec that actually needs to move 3 battleships around at once is incursion runners, and most of them with either have vindi+mach+nm or vindi+nm+scimi+basi,
Either way the hull value alone is getting close to 2 bil....and lots of highsec players will be sticking their expensive mods in as well, so we could easily be looking at 10 bil+ inside. I'm just hoping we don't start seeing these blowing up the same way we see jump freighters blowing up.
Personally I'm gonna wait a couple of months to see the ganking level before I even consider flying this. As I said a number of pages back, if players stick 10 bil of Modules in this also expect to get Ganked. Based on current EHP numbers the bare hulls 'shouldn't' be worth ganking by a standard ABC gank, and are close in break even for a Catalyst gank which at about 50-60 needed is starting to get to the point they will be bumping each other out of effective range for small blasters possibly. It certainly shouldn't have it's EHP nerfed though or it becomes an auto profit for any real use that it would actually see in highsec, rather than this mythical pilot needing to move multiple T1 hulls who can't simply package them. And more fitting options would be nice. It would be interesting to see indy ships actually given plenty of fitting & slots to use. After all if someone wants to use it as bait with smart bombs, it should be allowed. The artificial restriction on all Indy ships on fitting is a large part of what hurts them and forces the base EHP numbers to be so high. |
Nevyn Auscent
Broke Sauce
1695
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Posted - 2014.11.16 01:49:17 -
[16] - Quote
baltec1 wrote: Its utterly out of balance. These ships are not meant to transport tens of billions in near perfect safety and never will be.
Not to rebuff your point about things getting out of hand, but 1 million EHP would not allow you to carry tens of billions in safety. Given the 420/500k people are tossing around is break even at less than 2 Bill in some gank cases, a bit over 2 bil in the case of ABC's, 1 Million EHP would only allow perhaps 5 Billion before it becomes potentially profitable to gank, and always gives a green KB result anyway. 33.5k DPS per second. Or if we assume 1k DPS ships, 34 ships. And a 0.5 system with a 30 second concord response. (Which can be longer if Concord are drawn elsewhere). 34*120 Mil = 4 Billion.
So...... Try not to get carried away in how much safety you are pretending 1 Million EHP would actually give a ship. Even if the current EHP is enough to keep it unprofitable to gank if the player is smart. |
Nevyn Auscent
Broke Sauce
1695
|
Posted - 2014.11.16 03:20:44 -
[17] - Quote
Masao Kurata wrote:Nevyn Auscent wrote:And a 0.5 system with a 30 second concord response. (Which can be longer if Concord are drawn elsewhere). Thanks for making it blatantly obvious that you actually know nothing about ganking or CONCORD response times. So I was a few seconds off and don't gank on the occasions I do it by perfect mathematical precision. Want to try and tell me I'm wrong about concord being manipulatable (obviously both ways) The basics of what I said still apply, since I didn't take the max damage possible either.
1 Million EHP does not let you carry tens of billions of cargo without being profitable to gank. Not that I'm advocating the Bowhead should have that. Just restraining silly exaggerations.
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Nevyn Auscent
Broke Sauce
1696
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Posted - 2014.11.17 03:39:21 -
[18] - Quote
Looking at some recent kills on Eve Kill Ark, 11 Catalysts. Obelisk 12 significant mix of Talos Brutix & Catalyst+ 1 KM stamper Charon 6 Talos + 1 newbie ship Charon 12 Talos, 4 Brutix + some random KM stampers.
So.... yea, lets stop with these delusions about 30+ people to kill a Freighter shall we Kaarous.
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Nevyn Auscent
Broke Sauce
1699
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Posted - 2014.11.17 20:20:32 -
[19] - Quote
Kaarous Aldurald wrote:
Don't bullshit me.
Now both of you knock off the crap.
[edit: Oh, and that was in a 0.5. If the sec level goes up, you need even more people.
Those were legit API verified KM's I found on Eve Kill by using the high value section to quickly get rid of all the cheap ships. So... No BS. I'm sure I could have found a larger gank which used more people if I'd gone looking specifically for it, however I went with the first Freighter kills I found, and would have posted them no matter what the stats actually said. Additionally not all the kills I found were in 0.5 space. Judging by the damage each Talos managed on the 6 Talos kill most of the rest of the kills I found were overkilling by a significant margin as the Talos were managing barely 10-12k damage in some of those mails.
So, stop with the aggression, 30+ people are not needed. Just 6 skilled people can do it as logs show quite handily. |
Nevyn Auscent
Broke Sauce
1699
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Posted - 2014.11.18 05:36:54 -
[20] - Quote
Rowells wrote: I'm gonna start calling the cops every time a ****** hogs the hallway.
I believe you will find the relevant law under kidnapping in most countries. Removed by force from where you want to be and prevented by force from returning to that area or leaving the person in question.
However there is no good computer mechanic to determine bumping intent thus it can never be flaggable in EVE without being utterly abusable.
Anyway, are you lot having fun arguing round and round in circles and both sides making themselves look really stupid by this point? Since both sides have had their arguments shot to utter dust, and are still somehow clinging to them as if they are immovable objects. |
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Nevyn Auscent
Broke Sauce
1708
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Posted - 2014.11.24 03:28:12 -
[21] - Quote
Myrkul Nightshade wrote:So when would you want to haul a bunch of fitted ships?
1 - When your corp is headed off to war, and you want lots of prefitted ships in your base for players to grab and use.
2 - Because you have Shield/Armor/ETC rigging to IV, and you want to bring rigged ships to market at Jita. (Because apparently players can buy those ships and use them with the rigs despite not having their own skills to IV.)
3 - Because you're a mission runner, and you want to move your mission running fleet to a new system.
4 - Any other reasons?
2 is no longer true. |
Nevyn Auscent
Broke Sauce
1711
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Posted - 2014.11.25 10:43:59 -
[22] - Quote
Dwissi wrote: I don't need to be right - i am simply stating one opinion in the pool of many. Removing the jump fatigue bonus will not change the ship itself but simply ensure that its main usage will not be as a null sec ship to circumvent other mechanics. Any other scenario you could think of remains untouched. And so far all the disagreement comes from the same coalition group only ;)
The jump fatigue bonus will remain no matter how much you argue against it. It may go away in the future or lessen when all industrial ships lose it. But as an Industrial ship it gets the same jump benefit as the rest do.
I may disagree with people like Baltec over tank because they are obviously simply looking for easy ganks and null sec use and want high sec to suffer, but that doesn't mean I'm going to try and ruin any null sec use for it when it's a standard role bonus. |
Nevyn Auscent
Broke Sauce
1754
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Posted - 2014.12.07 20:38:07 -
[23] - Quote
marly cortez wrote:Utterly Pitiful idea.
3 BS at maxed skills....really???.
Expand the SMA to be able to carry half a fleets worth of BS and then maybe it's worth the effort of training skills and actually buying one for a Corp, other than that Gankers would have more fun holding a BS pilot to ransom and having him eject.
Corps once had a perfectly good ship transport, they were called 'Carriers', but someone decided these had to be nerfed to the point they became useless for that task so now there relegated to PoS repping and defense, Seems CCP's blind desperation has finally come to this, Spending weeks designing and specifying an utterly useless ship design, might as well dress it with a shoot here sign for all it's worth. Work out how many capitals it would be able to carry at that volume. The only way to carry large numbers of bs without breaking things is going away from a volume based metric and to a strict number limit of each class. Which reduces the versatility of the ship. As you also wouldn't. Be able to carry lots of smaller ships. Though it does remove the issue of carrying other capitals. |
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